Multi-cue Localization for Soccer Playing Humanoid Robots

نویسندگان

  • Hauke Strasdat
  • Maren Bennewitz
  • Sven Behnke
چکیده

An essential capability of a soccer playing robot is to robustly and accurately estimate its pose on the field. Tracking the pose of a humanoid robot is, however, a complex problem. The main difficulties are that the robot has only a constrained field of view, which is additionally often affected by occlusions, that the roll angle of the camera changes continously and can only be roughly estimated, and that dead reckoning provides only noisy estimates. In this paper, we present a technique that uses field lines, the center circle, corner poles, and goals extracted out of the images of a low-cost wide-angle camera as well as motion commands and a compass to localize a humanoid robot on the soccer field. We present a new approach to robustly extract lines using detectors for oriented line pints and the Hough transform. Since we first estimate the orientation, the individual line points are localized well in the Hough domain. In addition, while matching observed lines and model lines, we do not only consider their Hough parameters. Our similarity measure also takes into account the positions and lengths of the lines. In this way, we obtain a much more reliable estimate how well two lines fit. We apply Monte-Carlo localization to estimate the pose of the robot. The observation model used to evaluate the individual particles considers the differences of expected and measured distances and angles of the other landmarks. As we demonstrate in real-world experiments, our technique is able to robustly and accurately track the position of a humanoid robot on a soccer field. We also present experiments to evaluate the utility of using the different cues for pose estimation.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

PSO-Based Path Planning Algorithm for Humanoid Robots Considering Safety

In this paper we introduce an improvement in the path planning algorithm for the humanoid soccer playing robot which uses Ferguson splines and PSO (Particle Swarm Optimization). The objective of the algorithm is to find a path through other playing robots to the ball, which should be as short as possible and also safe enough. Ferguson splines create preliminary paths using random generated para...

متن کامل

Playing Soccer with RoboSapien

Due to limited availability of humanoid robots and the high costs involved, multi-agent experiments with humanoid robots have been at least difficult so far. With the introduction of RoboSapien, a low-cost humanoid robot developed for the toy market, this situation has changed. This paper describes how we augmented multiple RoboSapiens to obtain a team of soccer playing humanoid robots. We adde...

متن کامل

Getting Upright: Migrating Concepts and Software from Four-Legged to Humanoid Soccer Robots

Besides the construction of the robots, the development of control software and tools for simulation and debugging are major topics of interest in the domain of soccer playing humanoid robots. In the RoboCup Four-Legged League, the whole research has—due to the existence of a standard platform—been focused on software development since many years. Therefore, a migration of successful software s...

متن کامل

Playing Soccer with Humanoid Robots

As step towards the long-term goal of winning against the FIFA world champion, the RoboCup Federation added in 2002 a league for humanoid robots to its annual soccer competitions. Now, the young Humanoid League raised the bar again. After preliminary competitions, for the first time, soccer games with humanoid robots were played in 2005. This article describes the technology of the humanoid soc...

متن کامل

Grid-Based Occupancy Mapping and Automatic Gaze Control for Soccer Playing Humanoid Robots

With advances in walking abilities of autonomous soccer playing humanoid robots, the world modeling and state estimation problem moves into focus, as only sufficiently accurate and robust modeling allows to leverage improved locomotion capabilities. A novel approach for dense grid-based obstacle mapping in dynamic environments with an additional application for automatic gaze control is present...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006